Hearthmoss
A survivor in a yellow parka walks an overgrown path at dusk, an antique lantern glowing at her backpack.

HEARTHMOSS

A gentle world, reclaimed by moss

Decades after people left the towns behind, nature has quietly taken them back. You return with a lantern, a bedroll and a few seeds — to settle, to wander, and to open the old roads together.

Coming to Steam — page opens with the playable demo

Online co-op survival for 8–32 settlers per world · PC

Two ways to live

Settle

Find good ground near water. Tent, hut, homestead, village. Plant by the season, keep hens and goats, cook and weave and mend.

Wander

Fish the slow rivers, map the ruins, hunt with a bow, tame a horse. Bring back rare seeds and stories to trade for a warm meal.

Help each other

No fighting between players — ever. Injuries are real but gentle: a friend can splint your ankle, dig you out, or carry you home.

From the current build

Overgrown street with garden beds, seen from above in daylight.
An old street, half garden now
Survivor crouching by a campfire among planters.
Evening chores at camp
A girl runs through tall grass at night, lantern light trailing.
Running home by lantern light

Early footage, rendered in-engine. Characters and the antique lantern are from our own asset pipeline.

Frontier Day

Every update opens a new region — free, for everyone. The bridge is down, the pass is blocked. Your whole server gathers timber and stone; when the way opens, you cross together. First to reach a river or a peak names it, and the name stays on your world's map for good.