Decades after people left the towns behind, nature has quietly taken them back. You return with a lantern, a bedroll and a few seeds — to settle, to wander, and to open the old roads together.
Online co-op survival for 8–32 settlers per world · PC
Two ways to live
Find good ground near water. Tent, hut, homestead, village. Plant by the season, keep hens and goats, cook and weave and mend.
Fish the slow rivers, map the ruins, hunt with a bow, tame a horse. Bring back rare seeds and stories to trade for a warm meal.
No fighting between players — ever. Injuries are real but gentle: a friend can splint your ankle, dig you out, or carry you home.
From the current build
Early footage, rendered in-engine. Characters and the antique lantern are from our own asset pipeline.
Frontier Day
Every update opens a new region — free, for everyone. The bridge is down, the pass is blocked. Your whole server gathers timber and stone; when the way opens, you cross together. First to reach a river or a peak names it, and the name stays on your world's map for good.